Jedi to Padawan in a Month

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This is a complete guide on how to become a jedi padawan in a month....

BADGES
1 Profession badge
5 Content badges
3 Jedi POIs ***
5 Easy POIs ***
2 Difficult POIs ***
*** POI requirements may instead be:
10 POI badges that include:
1 difficult POI
1 to 3 Jedi POIs
Content Badge Options:
• Jabba's Themepark
• Nym's Themepark
• Rebel Themepark
• Imperial Themepark
• 2 Warren Badges(Compassion, imperial hero)
• 9 Corvette Badges(Rebel, Neutral, Imperial missions. 3 for each faction)
Jedi POI Badges:
• Ben's hutt - Tatooine
• Jedi Temple - Dantooine
• Exar Kun's Temple - Yavin
Difficult POI Badges:
• Krayt Skeleton - Tatooine
• Salacc - Tatooine
• Tusken Pool - Tatooine
• Krayt Graveyard - Tatooine
• Lesser Sarlacc - Dathomir
All other POI explore badges are "easy"
Example of a garanteed route:
• 1 profession badge
• Jabba's Themepark - Content
• Nym's Themepark - Content
• Rebel(or Imperial) Themepark - Content
• 2 Warren Badges - Content
• 3 Jedi POIs
• Krayt Skeleton POI - dangerous
• Sarlacc Pit POI - dangerous
• Escape Pod POI
• Lars Homestead POI
• Bottom of the Theed Falls POI
• Vreni Island Theater POI
• Rouge Corsec Base POI
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From 'normal' to 'glowing'.
This is the easiest part of the entire Jedi grind, simply collecting badges and
completing themeparks and missions. Even a casual player should complete this in
a week. There are various levels of force sensitivity, which can be checked
using the /che command:
1 You feel no connection with the Force.
2 You barely notice something different about yourself.
3 You feel a faint sense of the Force.
4 You have a strong sense of the Force within you.
5 You feel the Force surge within you.
6 You feel an inner glow. The Force is with you.
Once you are 'glowing' with the Force, you are ready for the next stage, the Old
Man.
See this Guide for a detailed explanation of the Badges required to get the
inner glow of the Force:
https://forums.station.sony.com/swg/boar ... .id=220959
Old Man
Once you are 'glowing' with the Force, you should receive a visit from the Old
Man, typically within 72hrs. The Old Man has been reported in many locations,
both inside and outside player cities. He spawns randomly, however, it does seem
that there are various things that you can do to hurry the Old Man to you. They
are:
Travel by shuttle to another location, and wait a few minutes
Walk approximately 1000m outside of any player or NPC city limit
Enter combat whilst 1000m outside of a player city
Log in and out
The Sith
The Sith come in two parts. The first is a random spawn that operates in much
the same way as the old man. They will appear and attack within 72hrs, you can
use the same techniques listed above for causing an faster spawn, such as
shuttling to another city etc. When they appear, they are very easily defeated,
and you should loot them. There is a fair chance that they will have a datapad
to use containing information regarding their basecamp, and a WP to it is added
to your datapad.

[NB: If you do not loot the datapad, more Sith will attack at a later time, so
don't worry, further chances to loot camp location datapads] Once you have the
Sith Camp WP, travel there. The Sith Camp has 3-4 NPC's, again, very easily
defeated, and once more, a datapad with the Dathomire Village location, and a
single unit of some mineral. Keep the mineral, and use the datapad to obtain the
location for the Dathomire Village. With the new WP for the Village, travel
there.
The Village of Aurilia, and planning and training your Force Skills
The Village is located on Dathomire, 5000m South East of the Science Outpost.
Once you are there, things start to get a little more complex, so pay attention.
The Village Quests simply allow you to unlock a branch and devote Force XP into
the unlocked branch. There are four total skill trees: Combat Prowess, Crafting
Mastery, Enhanced Reflexes and Heightened Senses. Each of these trees has four
branches, so sixteen branches in total.
You must master SIX of the possible sixteen branches.
The trees and branches are as follows [Bonuses are in brackets]:
Combat Prowess: Ranged Accuracy [+12 ranged acc]
Combat Prowess: Ranged Speed [+12 ranged speed]
Combat Prowess: Melee Accuracy [+12 melee acc]
Combat Prowess: Melee Speed [+12 melee speed]
Crafting Mastery: Experimentation [+20 experimentation*]
Crafting Mastery: Repair [+20 repair]
Crafting Mastery: Assembly [+20 assembly]
Crafting Mastery: Technique [+4 technique]
*NB: This does NOT give 2 extra points during experimentation phase, just a
higher chance of amazing success, and will probably work out better than a
cities Research specialisation. City specialisation is an either or, it does not
stack with this force skill, and the force skill will give better result than
city specialisation.
Enhanced Reflexes: Ranged Defence [+20 ranged defence]
Enhanced Reflexes: Melee Defence [+20 melee defence]
Enhanced Reflexes: Vehicular Control [+20 vehicular control, +3 acceleration]
Enhanced Reflexes: Survival [+5 to: Camping, Foraging, Mask Scent, Creature
Harvesting, Creature Knowledge, Trapping, Terrain Negotiation]
Heightened Senses: Healing [+20 to: Injury Treatment Speed, Wound Healing
(Dancing), Wound Healing (Music)]
Heightened Senses: Surveying [+20 surveying]
Heightened Senses: Persuasion [+20 persuasion]
Heightened Senses: Luck [+4 luck]
The branches unlock four per village cycle, and there are four cycles. What you
can unlock is set though, so, if you have free unlocks, ideally you want to
unlock the skills you want that are normally unlocked in a later cycle.
Here are all the Phases and what can be unlocked in each Phase:
Village Phase 1: Combat Prowess: Ranged Accuracy
Village Phase 1: Enhanced Reflexes: Survival
Village Phase 1: Heightened Senses: Persuasion
Village Phase 1: Crafting Mastery: Assembly
Village Phase 2: Combat Prowess: Melee Speed
Village Phase 2: Enhanced Reflexes: Vehicular Control
Village Phase 2: Heightened Senses: Survey Tree
Village Phase 2: Crafting Mastery: Crafting Techniques
Village Phase 3: Combat Prowess: Melee Accuracy
Village Phase 3: Enhanced Reflexes: Ranged Defense
Village Phase 3: Heightened Senses: Luck
Village Phase 3: Crafting Mastery: Experimentation
Village Phase 4: Combat Prowess: Ranged Speed
Village Phase 4: Enhanced Reflexes: Melee Defense
Village Phase 4: Heightened Senses: Healing
Village Phase 4: Crafting Mastery: Repair
Of these, you must pick six. For those who have free unlocks, the next part is
important:
Imagine you want Combat Prowess: Ranged Accuracy, Melee Speed, Melee Accuracy,
Ranged Speed, Enhanced Reflexes: Ranged Defence, Melee Defence.
You must bear in mind that YOU CAN ONLY DO ONE QUEST PER PHASE!
With this in mind, plan out what comes first in the list. For the above skills
selected, my template is kinda like this:
Village Phase 1: Combat Prowess: Ranged Accuracy
Village Phase 2: Combat Prowess: Melee Speed
Village Phase 3: Combat Prowess: Melee Accuracy
Village Phase 3: Enhanced Reflexes: Ranged Defense
Village Phase 4: Enhanced Reflexes: Melee Defense
Village Phase 4: Combat Prowess: Ranged Speed
Now, you can see here that I have two in Phase 3, and two in Phase 4. If I had
no unlocks, I would have pick one of the Phase 3 skills and one of the Phase 4
skills to unlock through the quests, and then wait a FULL CYCLE before I could
do the second skill in Phase 3, and then the second in Phase 4, delaying my Jedi
Initiate by up to 12 weeks.
I would have to train in this order:
Week 1: Village Phase 1: Combat Prowess: Ranged Accuracy
Week 4: Village Phase 2: Combat Prowess: Melee Speed
Week 7: Village Phase 3: Combat Prowess: Melee Accuracy
Week 10: Village Phase 4: Enhanced Reflexes: Melee Defense
Week 13: Village Phase 1: Nothing I desire available
Week 16: Village Phase 2: Nothing I desire available
Week 19: Village Phase 3: Enhanced Reflexes: Ranged Defense
Week 22: Village Phase 4: Combat Prowess: Ranged Speed
However, if you are clever, you can use your free unlocks to reduce your waiting
time. Imagine I have two free unlocks. First unlock would go on the last skill
you would train, Combat Prowess: Ranged Speed, and the second unlock would be
used for Enhanced Reflexes: Ranged Defense. This immediately means that the last
skill you need to unlock by waiting for the normal village cycle and performing
the relevant quest would be:
Week 10: Village Phase 4: Enhanced Reflexes: Melee Defense
Now I am finished on week 10, instead of week 22, all by careful planning of
what skills I need, and what order to use my free unlocks.
To get a free unlock, you must talk to Paemos, who offers any free unlocks you
might have. He will unlock the branch of your choice, and allocate enough xp to
master that branch. Training is provided by Noldan.
Remember: Unlock ONE free branch at a time, train it, then return for another
free branch.
Once you have attained your free unlocks, it's time to do the quests relevant to
the other branches you want to do as part of the six required to move on to Jedi
Initiate. Personally, I would do all of the quests, as there are some cool
rewards.
Quests and XP Conversion
Each NPC offers a different Quest in each Phase. One NPC will offer Quests to
unlock Combat Prowess skills, another would offer Crafting Mastery, and so on.
They will offer different Quests in each Phase.
Here are the Quests listed with their Phases, and their rewards:
Phase: Force Skill Tree: Specific Branch Unlocked: Quest Name: Reward
Phase 1: Combat Prowess: Ranged Accuracy: Angry Villagers: 10 Patrols unlocks,
20 obtains the Aurilian Banner
Phase 1: Enhanced Reflexes: Survival: Distraught Villagers: Aurilian Sculpure
Part 3 of 4
Phase 1: Heightened Senses: Persuasion: Aid Station: 5 Villagers unlocks, 10 for
+5 CM Exp necklace, 15 for House Plant
Phase 1: Crafting Mastery: Assembly: Clean Up Crew: Aurilian Sculpure Part 4 of
4
Phase 2: Combat Prowess: Melee Speed: Raiding party: Durable Lathe [300 use
melee p'up with +30 speed]
Phase 2: Enhanced Reflexes: Vehicular Control: Quarter Master: Focus crystal,
+2000 health for 2hrs, once every 3 days
Phase 2: Heightened Senses: Survey Tree: Construction Forman: Organic Survey
Tool
Phase 2: Crafting Mastery: Crafting Techniques: Puzzled Engineer: Not Known
Phase 3: Combat Prowess: Melee Accuracy: Armed Group: Power Crystal, if grouped,
a +900 mind crystal, useable every 96hrs
Phase 3: Enhanced Reflexes: Ranged Defense: Raiding Party: Item with limited
uses, adds +10 to ranged defence
Phase 3: Heightened Senses: Luck: Construction Forman: Not Know
Phase 3: Crafting Mastery: Experimentation: Engineer: Not Known
Phase 4: Combat Prowess: Ranged Speed: Village Elder: Aurilian Sculpure Part 1
of 4
Phase 4: Enhanced Reflexes: Melee Defense: Village Elder: Not Known
Phase 4: Heightened Senses: Healing: Fenzied Doctor: Not Known
Phase 4: Crafting Mastery: Repair: Chief Engineer: Aurilian Sculpure Part 2 of 4
The following NPC's and their quest types:
Captain Sarguillo: Combat Prowess
Whip: Enhanced Reflexes
Silvarra: Heightened Senses
Quharek: Crafting Mastery
Alpoka: Heightened Senses
Once a branch is unlocked, you must grind experience (any type) and talk to
Paemos, who will convert the normal xp into force xp. There are limitations on
what kind of normal xp can be used in what tree. For instance, unarmed, combat
or rifles xp is only suitable for the Combat Mastery and Enhanced reflexes.
Merchant and crafting xp is suitable for Crafting Mastery, and so on.
The conversion ratio is often steep, you will have to grind hard in order to
earn enough experience to fill each branch. This will be no walk in the park.
Here are the ratio's:
Combat & Reflex xp
Weapons (any type) xp 30:1
Combat xp 3:1
Squad Leader xp 90:1
Bounty Hunter Investigation xp 5:1
Sense xp
Image Design xp 15:1
Dancing xp 10:1
Musician xp 10:1
Entertainer Healing xp 10:1
Survival xp 5:1
Scout xp 8:1
Trapping xp 15:1
Medical xp 10:1
Surveying xp 5:1
Merchant xp 4:1
Creature Handling xp 9:1
Slicing xp 3:1
DNA Sampling xp 3:1
Crafting xp
General Crafting xp 8:1
Architect xp 35:1
All other crafting 5:1
The easiest method would probably be to pick your six branches from the Combat
Prowess and Enhanced Reflexes trees, as with an elite melee profession, you
should be able to grind xp very fast. Once you max out your xp, travel to the
village, and talk to Paemos to have the xp converted to force xp. Then it's back
to the grind for more xp, until you max, return to the Village and Paemos,
convert the xp, rinse and repeat, until you have enough force xp to master a new
box, and then you talk to Noldan, for training.
If there are no branches unlocked for you to train in, you are perhaps waiting
for a later stage, simply grind xp anyway, and convert it, until your force xp
is maxed out, and then max out your other normal xp too, so that when you unlock
another branch, you have plenty of xp to devote to the new branch, speeding up
your grinding process.
No Force-Sesitive xp cap has been discovered as yet, but it is safe to assume
that like most other xp's, it is twice the current highest skill box.
Once you have unlocked six branches, and converted enough xp to master those
branches, you will be eligible for the Jedi Padawan Trials.
Jedi Initiate
When you have mastered six branches of the Force Sensitive trees, you will again
be visited by the Old Man. He will give you a datapad that contains the location
of an NPC named Mellichae. You must find and kill him to start your quest for
Jedi Padawan.
This ain't too easy, although if you are a double melee elite master with some
medic, you might solo it. Otherwise bring friends. Here is the low down on what
you will be facing:
Mellichae: 55k HAM, 80% resist to everything except Lightsabers. Is surrounded
by four force crystals of some sort that you must destroy, as he uses them to
heal himself and is virtually unkillable until the force crystals are gone.
Armed with a Lightsaber, Force Choke, and Force Lightening.
Daxter: 25k HAM, 80% resists to everything except Lightsabers.
Sith: A bunch of Sith NPC's, roughly eight, not to difficult to dispatch.
You must first destroy the four force crystals, each has approximately 40k HAM.
Take out the Sith and Daxter where possible, and finally, kill Mellichae. Upon
completion, you can begin your grind towards Padawan.
Padawan Trials
This is the best info I can find from various threads, I don't know many people
at this point, but a guild member is about to undergo them in a few days, so I
will update with better info as and when I get it from him.
Some small points:
Avoid missions on Rori, apparently they are bugged.
You may need good Gungan faction for one of the missions.
For the Chef mission, you do not need high Cobral Faction, simply refuse to help
him get revenge.
And, the Trials:
Architect Trial: A jedi must gather all possible information before making his
decision. You will be given a waypoint. Travel there, and speak to two disputing
parties. As far as I can tell, speak to everyone involved, then your decision
should be that the Gungan can keep his land.
Artist Trial: A Jedi must understand the motivations and desires of others
without becoming emotianlly involved. Again, you are given a waypoint to travel
to. Speak to the Artist, Sathme, and her assistant. The winning decision is to
return the supplies to the artist, and tell her that her assistant will not be
coming back.
Bad Cat Trial: A Jedi must do everything possible to keep innocent civilians
from being in danger. Another waypoint, leading you to actor Yvana Bailer, who
asks for help ending the rampage of an escaped cat. Kill the wild cat to
complete the trial.
Chef Trial: A Jedi must be willing to put himself in danger in order to do what
is right. A waypoint leads to a Chef who wants you to find out who is stealing
his goods. I would imagine that you would hunt down the people stealing,
however, since it is possible to cheat on this Trial, by telling him you won't
help [this completes the trial for you], I cannot find any accurate information.
Will update later.
Old Musician Trial: A Jedi must always display respect and dignity when
interacting with others. Travel to the waypoint, speak with Grizzlo, the old
musician. He wants you to find the members of his band. Travel first to Eisley,
then to Lok, speak to the NPC's at the wp's, and finally return to Grizzlo with
the ring you attain.
Pannaqa Trial: A Jedi should always be willing to lend a helping hand whenever
possible. Travel to the waypoint, speak with the Farmer, Pannaqa, who needs help
obtaining parts for his vibro-tiller. Speak to the first NPC, and then move on
to the second NPC, who it appears you must tell you don't trust, and that you
will do it for him... you are given a vibro tiller to return to the farmer,
completing the trial.
People's Soldier Trial: A Jedi must put aside personal feelings when aiding
someone they might not find appealing. Travel to the waypoint, speak to Torin
Gundo, who gives you a mission to kill a thug. Kill the thug to complete the
Trial.
Sob Story Trial: A Jedi should remain calm in the face of emotion. Travel to the
waypoint, and speak to Erim Thelcar. She asks that you find her brother, or his
remains, and return the blaster that was a family heirloom. I think that there
is another waypoint, where you find his remains, and loot the blaster, which can
be returned to Erim to complete the Trial.The best method is often a
combination. Shuttle to a city, walk 1000m outside of the city, linger a few
moments, log out, wait ten minutes, log in, walk back, shuttle to another city,
repeat. Eventually the Old Man will visit you, and ask if you have ever
considered the possibility that you are Force Sensitive. If you say yes, he will
offer you a crystal to protect, which acts as a log on your journey to Jedi.
Once your conversation with the Old Man is complete, he despawns, and you are
ready for the next stage.
Spice Mom Trial: A Jedi should always strive for understanding rather than blind
faith. Travel to the waypoint, speak with Sola Nosconda, who will ask you to
pick up some items. Speak with the Spice dealer, obtain the spices, return to
Sola. You must get her to threaten you before you hand over the spices. If you
do that, the Trial will be successful.
Surveyor Trial: A Jedi should be prepared to undertake that which others will
not. Follow the waypoints to Par Doiae, who wants you to kill a Sharnaff bull
that is terrorising a site he wants to build on. Kill the bull to complete the
trial.
Politician Trial: A Jedi should be equally a public servant and a public
defender. Travel to the waypoint to speak with Kaul Dysen, who wants help
killing a Bloodseeker Mite that is terrorising the local populace. Find and kill
it to complete the Trial.
The Ring Trial: A Jedi must recognize chaos but not become a part of it. Follow
the waypoints to Keicho, who has had his wife's mothers wedding ring stolen and
wants it back. Find the thug that stole it, converse with him and choose to
fight, then return the ring to Keicho to complete the Trial.
The Baz Nitch Trial: A Jedi must be an able and courageous warrior. Follow the
waypoints to Menchi, who asks that you kill 20 Baz Nitch's. Kill twenty to
complete the Trial. They are found on Dathomir.
The Sludge Panther Trial: A Jedi must do whatever is possible to protect the
natural order of the universe. Follow the waypoints, speak to Luha, who asks you
to kill 20 sludge panthers. Kill 20 to complete the Trial. The can be found near
Dearic, or the Lost City of Durbin.
The Falumpaset Panther Trial: A Jedi must understand that there are times when a
greater good outweighs a lesser evil. Follow the waypoints, speak to Braganta,
who asks you to kill 20 falumpasets. Kill 20 to complete the Trial. Gungan
sacred place or missions to complete.
Craft Lightsaber Trial: Thanks to your progress thus far, you have been granted
the rank of Jedi Initiate. With this honor comes the ability to craft your first
lightsaber. Such is your next task... to craft yourself a lightsaber. Craft one
to complete the Trial, this is the final Trial, and once complete, you are a
Jedi Padawan. You will need a single force crystal to tune to complete this
Trial.
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